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Company Visit to experience the Brogent’s VR entertainment technologies

To let the local and international students broaden their practical knowledge on the most advanced VR technologies outside of the classroom while practicing English, the Chairman of the Department of Mechanical and Electro-Mechanical Engineering (DMEME) Professor Jau-Woei Perng initiated a guided visit in English to  Brogent Technologies Inc.(智崴資訊科技), the global leader in somatosensory entertainment equipment. The students tested the most representative technologies by Brogent and learned about the road to success of the company.

Thirty-four students of DMEME and International Master’s Program in Telecommunication Engineering (IMPTE) from Taiwan, Indonesia, Honduras, Papua New Guinea, and Eswatini, after a short introduction to the history and the milestone achievements of Brogent Technologies Inc. by the employees, experienced the flagship product of the company – i-Ride Flying Theater, which holds a steady position of the global leader with a market share of above 85%. Sitting inside a 20 m dome screen with dangling feet, they watched Kaohsiung from a bird’s eye view and an animation movie, immersing themselves in a 4D experience of soaring in the air, which combined special effects like wind, mist, scents, motion simulation, and cinematic sound. Q-Ride was an ultra-realistic, immersive VR experience, which involved interactive effects and a 360° view thanks to a VR headset. Other innovative equipment included VR gaming simulation ride – Lightning Wings II, a game using the somatosensory system and VR headset for two people to compete against each other, and a racing simulator, which combined a racing game with a motion simulation.
 
Inspired by the visit, the students reflected on the potential applications of the VR technology. Two third-year undergraduate students of DMEME – Timmy and Chi said that VR can be a great technology for improving safety. Timmy said that VR can be used to let new employees practice operating new machines so as to prevent emergency situations in real life, while Chi suggested VR be used for remote operation of robots to intervene in dangerous situations. VR is already in use for flight simulators to train pilots, mentioned Alejandro, an international student of IMEPE. Eric, a master student of DMEME, proposed combining two major applications of VR: transportation and  musement for an entertaining ride for passengers in unmanned vehicles.